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A Guide to Which Class to Choose

Scripture

Scripture

A Guide to Which Class to Choose EmptyPosts : 27
Join date : 2012-01-07
Age : 31
Location : /dev/null
Scripture
  
Harlequin
Harlequins are the third class for Jesters and posses dark skills which allow them to attack-from behind-there foes and even vanish right in front of your eyes. The Harlequins make for a deadly class with there combo of stealth and attacks. To defeat these foes you must posses a superior rate of cunning and intelligence to be able to overcome even the hardest of obstacles that Harlequins can throw in front of you. Their skills include:

Skill Name: Whisper Dodge
Level Attained: 130
Skill Description: Increases block rate for 300 seconds
Concise Description: Melee Block +30%

Skill Name: Minds Eye
Level Attained: 130
Skill Description: Increases hit rate for 300 seconds
Concise Description: Hit +30%

Skill Name: Pandemonium
Level Attained: 130
Skill Description: A magical explosion is triggered when you strike your enemy
Concise Description: None

Skill Name: Harlequin's Greeting
Level Attained: 130
Skill Description: Use this attack to surprise anything that sneaks up behind you
Concise Description: None

Crackshooter
Crackshooters are the third class for Rangers and can kill from a much further distance than Rangers. They can equip the crossbow, a compact and highly lethal weapon, these ranged fighters can and will kill multiple targets. These target rely mostly on Dexterity and speed. They aim to kill any foe they face with an abnormal amount of speed without their foe having enough time to retaliate. Their skills include:

Skill Name: Devastating Sting
Level Attained: 130
Skill Description: A self buff which increases the caster's attack for 300 seconds
Concise Description: Attack +450

Skill Name: Farsight
Level Attained: 130
Skill Description: A self buff which increases the caster's hit rate for 300 seconds
Concise Description: Hit Rate +30%

Skill Name: Spirit of the Hawk
Level Attained: 130
Skill Description: A self buff which increases the range of the bow for 300 seconds
Concise Description: Range +30%

Skill Name: Condor Dive
Level Attained: 130
Skill Description: An AoE attack which requires a target
Concise Description: None


Force Master
Force Masters are the third class for Billposters. All ready one of the strongest if not the strongest class within Madrigal. The addition of the Force Master Skills brings the most welcome boost to party abilities. Any party would welcome the power's of a Force Master. With Force Master Buffs it is easy for a party to band together and defeat the most difficult of dungeons with hard works and perseverance, nothing is impossible. Their skills include:

Skill Name: Bubble's Blessing
Level Attained: 130
Skill Description: Increases Magic Power of players nearby caster in party for 300 seconds
Concise Description: Magic Power +300

Skill Name: Shade's Calamity
Level Attained: 130
Skill Description: Adds additional damage for players nearby caster in party for 300 seconds
Concise Description: Additional damage +180

Skill Name: Ire of Ibilis
Level Attained: 130
Skill Description: Increases Attack Speed for players nearby caster in party for 300 seconds
Concise Description: Attack Speed +20%

Skill Name: Touch of Rhisis
Level Attained: 130
Skill Description: Increases critical rate of players nearby caster in party for 300 seconds
Concise Description: Critical Chance +45%


Seraph
Seraphs are the third class for Ringmasters. They are capable of mending any wound, big or small and can bless their companions and awaken strength, skill, and abilities few may think are possible and can even invoke the power of temporary immortality. With the serenity of the Seraphs by your side and at your hand, they are more than just a force to be reckoned with, they are a destructive, and bountiful entity, which will always pull through at the most needed moment. Their skills include:

Skill Name: Breath of Life
Level Attained: 130
Skill Description: Heals amount each second over time (13 seconds)
Concise Description: Heal +3500 HP

Skill Name: Heavens Step
Level Attained: 130
Skill Description: Increases movement speed for 300 seconds
Concise Description: Speed +42%

Skill Name: Divine Prosperity
Level Attained: 130
Skill Description: Increases Max HP for 300 seconds
Concise Description: HP +1500

Skill Name: Raiment of Rhisis
Level Attained: 130
Skill Description: Increases Defense for 300 seconds
Concise Description: Def +550

Skill Name: Priest's Grasp
Level Attained: 130
Skill Description: Roots target
Concise Description: Roots target for 1 minut

Skill Name: Soul of Rhisis
Level Attained: 130
Skill Description: Renders self invulnerable for up to a certain amount of damage for 5 mins. Only works in PvP
Concise Description: Protect 400K

Mentalist
Mentalists are the third class for Psykeepers. These playful but graceful and fearsome magicians can manipulate the battlefield and foes to an untimely demise. They don't just dabble in the darkest of arts, they created the darkest of arts. These beings disguise themselves with a raiment or light, but at your weakest moment, they strike and tear you down with your worst fears. Their skills include:

Skill Name: Cimetiere's Scream
Level Attained: 130
Skill Description: A powerful 1v1 attack which has high damage and strikes powerful bleeding damage over time
Concise Description: None

Skill Name: Laughter of La Croix
Level Attained: 130
Skill Description: Decrease attack power of selected target for 25 seconds, this spell does not aggro the target
Concise Description: Attack -25%

Skill Name: Samedi's Embrace
Level Attained: 130
Skill Description: Decrease defense of selected target for 25 seconds, this spell does not aggro the target
Concise Description: Def -25%

Skill Name: Kriminel's Hand
Level Attained: 130
Skill Description: Decrease attack speed of selected target for 25 seconds, this spell does not aggro the target
Concise Description: Attack Speed -30%

Skill Name: Aether Grasp
Level Attained: 130
Skill Description: This spell propels the shadow of a demon at the enemy. A very close range attack that does substantial damage
Concise Description: None

Arcanist
Arcanists are the third class for Elementors. Arcanists are experts in the art of elements and can rain down the heaven's to destroy all that lie in there way. Arcanists are opposite their counterpart; Mentalists. They manipulate the forces around them and bend them to their will, destroying anyone who opposes them. Their skills include:

Skill Name: Spectral Javelin
Level Attained: 130
Skill Description: Harness the light of the Sun into a spear. This spear will launch at your enemy
Concise Description: None

Skill Name: Astral Moon
Level Attained: 130
Skill Description: Shoots a ball at the target
Concise Description: None

Skill Name: EVA Storm
Level Attained: 130
Skill Description: Calls down a lighting storm to shock any and all near by enemies. Sometimes stuns
Concise Description: None

Skill Name: Echoes of the Weary
Level Attained: 130
Skill Description: Put a target to sleep without pulling aggro. Skill max duration is 60 seconds
Concise Description: None

Slayer
Slayers are the third class for blades. These ferocious fighters never relent on the attack, and their fury never ceases until all those that oppose them have been laid to waste at their hands. Slayers rely on heavy damage, in succession. They never stop to ponder situations or keep around them their energy, they are always on the prowl, and always ready for a fight. Their skills include:

Skill Name: Deadly X
Level Attained: 130
Skill Description: Attack with each hand simultaneously in a vicious attack
Concise Description: None

Skill Name: Cross of Blood
Level Attained: 130
Skill Description: An explosive attack aimed at the Blades feet that leaves a Red Cross in its wake. All nearby enemies will be harmed
Concise Description: None

Skill Name: Blessing of War
Level Attained: 130
Skill Description: Increase attacking power for 300 seconds
Concise Description: Attack +550

Skill Name: First Blood
Level Attained: 130
Skill Description: Chance of rooting target for 60 sec
Concise Description: None

Templar
Templars are the third class for knights. The ultimate guardian, far more than just a meat shield. They are the epitome of defense and are the knights in shining armor legends are made of. These beastly warriors will stand against all that may come to harm you, they will dish out just as much, if not more, damage that is pitted against them, and they can withstand an assault bigger than the whole of Madrigal combined. They are a steadfast force to be reckoned with, and they shall be stalwart. Their skills include:

Skill Name: Templar's Call
Level Attained: 130
Skill Description: Drag a target enemy to you
Concise Description: None

Skill Name: Sky Splitter
Level Attained: 130
Skill Description: A powerful downward slash
Concise Description: None

Skill Name: Maelstrom Strike
Level Attained: 130
Skill Description: A devastating circular attack that will harm all nearby enemies. Has a small chance to stun targets for 2 seconds
Concise Description: None

Skill Name: Shield Bash
Level Attained: 130
Skill Description: Attack your target with your shield. This attack has a chance to stunning your enemy
Concise Description: None

Skill Name: Heart of the Tower
Level Attained: 130
Skill Description: Increase your defense against magic for 300 seconds. The amount of defense will be raised in relation to the amount of Skill Points used
Concise Description: Def +700

Skill Name: Dead Man's Lure
Level Attained: 130
Skill Description: This ability will increase the likely hood that the target creature will focus its attacks on you. This skill will only take effect inside of dungeons
Concise Description: None

This guide was created by Scripture with the help of the Gpotato FlyFF Wiki If you are going to repost this, please leave the credits here. This was created for Royal FlyFF. Thank you very much.


#1 - Posted Mon Jan 09, 2012 10:07 am
Kerpow

Kerpow

A Guide to Which Class to Choose EmptyPosts : 105
Join date : 2012-01-05
Kerpow
  
Nice guide, but TL;DR. ;P

#2 - Posted Mon Jan 09, 2012 10:31 am
Scripture

Scripture

A Guide to Which Class to Choose EmptyPosts : 27
Join date : 2012-01-07
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Scripture
  
Fuck you Kerpow, that's the point. An in-depth guide. xD

#3 - Posted Mon Jan 09, 2012 11:13 am
Kerpow

Kerpow

A Guide to Which Class to Choose EmptyPosts : 105
Join date : 2012-01-05
Kerpow
  
Wait, are these skills updated?

#4 - Posted Mon Jan 09, 2012 5:00 pm
Reenx

Reenx

A Guide to Which Class to Choose EmptyPosts : 25
Join date : 2012-01-07
Location : At your computer.
Reenx
  
I think there must be tab in the guide called, "Classes", which contains
guides for classes, like, Slayer/FM/Seraph/Templar, etc., so, it would be easier..

nah.. doesnt matter. lol.

#5 - Posted Tue Jan 10, 2012 11:45 am
o0oLOVEo0o

o0oLOVEo0o

A Guide to Which Class to Choose EmptyPosts : 9
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Age : 23
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o0oLOVEo0o
  
Slayer FTW XD

#6 - Posted Tue Jan 10, 2012 2:43 pm
Kerpow

Kerpow

A Guide to Which Class to Choose EmptyPosts : 105
Join date : 2012-01-05
Kerpow
  
CrackShooter+Harlequin! 8D

#7 - Posted Tue Jan 10, 2012 3:28 pm
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iLLest

A Guide to Which Class to Choose EmptyPosts : 61
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Location : In your pants or Australia
iLLest
  
>.> to me a guide tells you how to do something, not describe what it is, but nice class description and skill over view.

#8 - Posted Tue Jan 10, 2012 4:09 pm
Kerpow

Kerpow

A Guide to Which Class to Choose EmptyPosts : 105
Join date : 2012-01-05
Kerpow
  
iLLest wrote:>.> to me a guide tells you how to do something, not describe what it is, but nice class description and skill over view.

That's a How-To-Guide..

#9 - Posted Tue Jan 10, 2012 7:35 pm
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iLLest

A Guide to Which Class to Choose EmptyPosts : 61
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iLLest
  
R there many other types of guides?

#10 - Posted Wed Jan 11, 2012 4:10 pm
Kerpow

Kerpow

A Guide to Which Class to Choose EmptyPosts : 105
Join date : 2012-01-05
Kerpow
  
Kerpow wrote:Wait, are these skills updated?



#11 - Posted Thu Jan 12, 2012 2:50 am
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#12 - Posted Tue Dec 24, 2013 5:32 pm
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